Movement Modifier
With Movement Modifier, you can change players' speeds, gravities, jump heights, and stamina costs based on which items are in their inventory or are equipped !
Configuration Explained
The configuration has two main sections:
- Global Modifiers - applied to everyone
- Item Modifiers - applied when conditions are met
All movement modifications in the configuration are based on multipliers. Examples:
- Specifying
2
as a jump modifier will allow the player to jump twice as high. - Specifying
0.5
as a speed modifier will half the player's speed.
By default, all clothing items, guns, melee weapons, tools, and clouds (umbrellas) must be equipped. This can be overrided by stating MustBeEquipped="False"
The ID for item modifiers can either be the item name or item ID. If the ID is a number, it will first search for a matching item ID then a name if no item is found.
Explanation of default config:
- When a player has a Viper equipped, they will run, jump, and fall twice as fast.
- When a player has the Tracksuit Top equipped, they will fall half as fast.
- When a player has an Ace (doesn't need to be equipped), all stamina costs are zero (infinite stamina).
Configuration
<GlobalMultipliers>
<Speed>1</Speed>
<Jump>1</Jump>
<Gravity>1</Gravity>
<StaminaCost>1</StaminaCost>
</GlobalMultipliers>
<ItemModifiers>
<Item ID="Viper" Speed="2" Jump="2" Gravity="2" />
<Item ID="Tracksuit Top" Gravity="0.5" />
<Item ID="Ace" StaminaCost="0" MustBeEquipped="False" />
</ItemModifiers>