Movement Modifier

With Movement Modifier, you can change players' speeds, gravities, jump heights, and stamina costs based on which items are in their inventory or are equipped !


Configuration Explained

The configuration has two main sections:

  • Global Modifiers - applied to everyone
  • Item Modifiers - applied when conditions are met

All movement modifications in the configuration are based on multipliers. Examples:

  • Specifying 2 as a jump modifier will allow the player to jump twice as high.
  • Specifying 0.5 as a speed modifier will half the player's speed.

By default, all clothing items, guns, melee weapons, tools, and clouds (umbrellas) must be equipped. This can be overrided by stating MustBeEquipped="False"

The ID for item modifiers can either be the item name or item ID. If the ID is a number, it will first search for a matching item ID then a name if no item is found.

Explanation of default config:

  • When a player has a Viper equipped, they will run, jump, and fall twice as fast.
  • When a player has the Tracksuit Top equipped, they will fall half as fast.
  • When a player has an Ace (doesn't need to be equipped), all stamina costs are zero (infinite stamina).

Configuration

<GlobalMultipliers>
  <Speed>1</Speed>
  <Jump>1</Jump>
  <Gravity>1</Gravity>
  <StaminaCost>1</StaminaCost>
</GlobalMultipliers>
<ItemModifiers>
  <Item ID="Viper" Speed="2" Jump="2" Gravity="2" />
  <Item ID="Tracksuit Top" Gravity="0.5" />
  <Item ID="Ace" StaminaCost="0" MustBeEquipped="False" />
</ItemModifiers>